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Thanks Scott,
So there's no way to say "Use this pixmap as the alpha channel of my window" and have the window Mgr do the compositing/blending magic?
I guess that your solution #1 below is kinda like that, yes? On the kEventWindowPaint, I erase the alpha and then paint in whatever alpha (pixel by pixel) that I want, yes?
If so, my C++ offscreen abstraction works with GWorlds. I presume I can make another subclass of that to work with CGContexts? Basically I just need the base address and rowbytes, etc...
| References: | |
| >Alpha for Carbon window... (From: Ando Sonenblick <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Ricky Sharp <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Scott Thompson <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Ando Sonenblick <email@hidden>) |
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