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I *think* that you can directly access the pixels through the GWorld's baseAddress then. If that doesn't work then you can set up the the pixel image in your own pixel buffer and create a CGImage from that pixel buffer then use Quartz to draw that image into your window.
Will do... now that I know what I'm looking for...
:-) :-) Read some basic Quartz documentation. :-) :-)
<http://developer.apple.com/documentation/GraphicsImaging/Conceptual/ drawingwithquartz2d/index.html>
| References: | |
| >Alpha for Carbon window... (From: Ando Sonenblick <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Ricky Sharp <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Scott Thompson <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Ando Sonenblick <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Scott Thompson <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Ando Sonenblick <email@hidden>) | |
| >Re: Alpha for Carbon window... (From: Scott Thompson <email@hidden>) |
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