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I am using an NSImage to create an OpenGL texture but I'm getting color differences depending on how I do it. Using an NSBitmapImageRep yields the correct image, whereas using [NSImage TIFFRepresentation] yields a yellow-hued image. --Yet NSBitmapImageRep is initialized with TIFFRepresentation.
I was trying to avoid the overhead of creating the NSBitmapImageRep, just for kicks.
|>NSImage vs. NSBitmapImageRep color differences? (From: Christopher Nagel <email@hidden>)|
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