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Bindings granularity



It seems as if most examples of bindings use Cocoa controls. Is bindings performant? How suitable is it to use it at a lower level than the Cocoa AppKit controls? For instance, lets say you had a custom view that drew different objects, lets say you were writing a modeling tool like Visio or had Molecular model data on the screen, If you made the objects that you drew on the screen Bindings compliant would that affect performance? Is this feasible? it would be great to bind some Cocoa controls such as sliders and the like to custom objects without writing any glue code.

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