Hello,
Q: What is the correct procedure to let the OS know that a Cocoa
application is scriptable using an aete resource?
I'm trying to implement basic AppleScript support in my Cocoa
application. I am using the NSAppleEventManager class to handle
events, because the features i want are not suitable for the "new"
(Cocoa) way of doing apple events. I have created an aete resource (in
the datafork of a resource file with the correct name and location)
which defines the script terminology supported by the application.
However, Script Editor does not see it. If i set the
NSAppleScriptSupported flag to YES in info.plist, i am only able to
see the standard Cocoa suites. Otherwise, Script Editor will not allow
me to look at the application at all.
Is this really a problem? I have to do the same thing in my carbon
application and
http://developer.apple.com/documentation/MacOSX/Conceptual/
BPRuntimeConfig/Concepts/PListKeys.html doesn't seem to say that this
key says anything other than applescript is supported.
Fred
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