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UNDO STACK ON DISK: Instead of my large Undo stack entries going into RAM, and then into virtual memory (i.e. disk) when RAM gets tight, I propose the opposite as an option. I realize that this is complicated by the fact that dumping items to a file means that pointers have to be converted into something useful when the information is retrieved. Assuming that the user does not Undo nearly as often as they perform other tasks, I'd say that it's better to use RAM for more common tasks, and write my Undo and Redo stacks directly to disk. The stacks could easily grow to hundreds of megabytes. I'd love to see this as an option in Cocoa; I'm not suggesting that I write it myself.--
| References: | |
| >Multiple Undo devours RAM (From: Erez Anzel <email@hidden>) | |
| >Re: Multiple Undo devours RAM (From: Public Look <email@hidden>) | |
| >Re: Multiple Undo devours RAM (From: Erez Anzel <email@hidden>) |
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