Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Cocoa/Windows parallel dvlpmt



Thanks, Phil, for the suggestion. I have considered GNUstep. But what I gather is that it's not nearly ripe enough for me to use, and may not be so for another year. I'm aiming to ship within just a few months (ambitious, aren't I?). I don't have a computer science background, and don't feel comfortable with using what I've seen.

Furthermore, I get the impression that, whereas it would be great to write once and run everywhere (okay, at least two or three places), my software would suffer from various compromises. It would end up not being up to the level of what a program could look like if developed with Microsoft's tools. This is the same impression I got from reading postings concerning Trolltech's QT offerings (?).

Bye...Erez

On 31-Jan-04, at 3:11 PM, Philip Mvtteli wrote:

Am 31.01.2004 um 20:05 schrieb Erez Anzel:
I have been happily developing in Cocoa using XCode 1.1. But I have to port to Windows, very quickly. I want to keep my duplication of effort to a minimum, so that I can maintain and enhance both products efficiently.

I've read through the archives, and have come to the conclusion that I should do the interface of my CAD-like (but with lots of internal math) application in two parallel universes: Cocoa/XCode and MFC/Visual C++. I've used MacApp in the distant past, and assume that the MFC experience will be similar. I used CodeWarrior and PowerPlant for about a year, but dropped it this past June when I got the impression that it wasn't any longer (if it ever was) the best way to do cross-platform. (I also switched to Cocoa this past June.)

I know almost nothing of Windows, MFC, Visual C++, etc. I have no idea how (or if) they implement multiple Undo, for instance. I have never touched Windows, and don't have a Windows machine; I figure I'd start with Virtual PC for Mac.

I am not sure if I should have two separate models (in the MVC sense). In Cocoa I could use NSMutableArray, and each of my objects could be an NSObject subclass, which is what I have now. In Windows I'd have some parallel. Or should I use STL lists or vectors, and then in Cocoa have a model object which owns the STL list of raw C++ objects, and do likewise in Windows. For actions upon my objects, I'd perhaps use some Objective-C wrapper in Cocoa as I operate on each individual object. That might, however, be very inefficient.

I'm stabbing in the dark.

Any pointers, guidance, etc. would be greatly appreciated. When I have more cash, I'll hire someone who knows what they're doing.

have you considered GNUstep?


Re
Phil
_______________________________________________
cocoa-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/cocoa-dev
Do not post admin requests to the list. They will be ignored.

References: 
 >Cocoa/Windows parallel dvlpmt (From: Erez Anzel <email@hidden>)
 >Re: Cocoa/Windows parallel dvlpmt (From: Philip Mötteli <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.