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Re: Screen snapshot example code posted



Great stuff, Mike, thanks! I'll put together a Cocoa method that will piece together an NSImage given an arbitrary rect across multiple monitors, using this as a foundation, and post it eventually. Of course, if Apple beat me to the punch with a developer example that did that, I wouldn't mind at all. ;->

Ben Haller
Stick Software


On Aug 13, 2005, at 11:46 AM, Mike Paquette wrote:

Absolutely! The best way to handle the abstraction of the hardware, and get good performance, is probably to go with the OpenGL software. Now, using OpenGL isn't exactly obvious, though, so some sample code is in order.

...

Here's a simple mechanism that can be used to read a rectangle from a display to a CGImageRef....
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References: 
 >Screen snapshot example code posted (From: Ben Haller <email@hidden>)
 >Re: Screen snapshot example code posted (From: Andreas Mayer <email@hidden>)
 >Re: Screen snapshot example code posted (From: Ben Haller <email@hidden>)
 >Re: Screen snapshot example code posted (From: Mike Paquette <email@hidden>)



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