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Re: How to use NSLock




On Jan 2, 2005, at 3:22 AM, Peter Karlsson wrote:

Dear list!

Can some please explain how I use NSLock to protect a variable from being
used or destroyed by another thread?


My app have 2 threads and a readProc. The normal thread that is always
there and a second thread that starts when I want to request a sysex dump
from my synthesizer.


The variable 'sysexcounter' is used in 2 places.

1 - 'sysexcounter' is incremented In my readProc that get the MIDI bytes

2 - In my second thread my app waits for 'sysexcounter' to get a predefined
value that is the size of my sysex message before the code flow continues.


But it seems that something happens that makes 'sysexcounter' useless. So I
want to protect it from being used by 2 places at the same time. I think
that is the right way to explain my problem.

Clark Cox's solution will work, but if I understand you correctly, you are implementing producer/consumer threads and so you really want to sleep one thread while waiting for a sysex message. In this case, you should use NSConditionLock. The code should look something like this:


enum {
	kEmpty,
	kFull
};

// Thread 1
while(1) {
...get more data here
[lock lock];
status = (sysexcounter == sizeof_sysex_message) ? kFull : kEmpty;
[lock unlockWithCondition:status];
}

// Thread 2
while(1) {
	[lock lockWhenCondition:kFull];
	
	...process sysex message here

	[lock unlockWithCondition:kEmpty];
}

Though I should point out that simply protecting sysexcounter is not sufficient if I understand your needs correctly. You also need to protect whatever buffer you're reading/writing into as well. In that case, it's probably easier to make a queue out of an NSMutableArray and a NSConditionLock which just contains NSData's from the MIDI thread. Then you know that all the data is only owned by one thread at a time.

Brendan Younger

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 >How to use NSLock (From: "Peter Karlsson" <email@hidden>)



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