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[ANN] macstl 0.2 -- Core Foundation <-> STL adaptors, Altivec valarrays etc.



It has been a rough ride on the road from 0.1.5 (way back in 2003) and hard work and sleepless nights -- today, I'm proud to announce the immediate availability of macstl 0.2 -- the C++ header library designed to bring the Macintosh into the world of modern generic programming.

http://www.pixelglow.com/macstl/

Just some of the new features:
* Compiles on Xcode 1.5 gcc 3.3, Codewarrior 9.3 and Visual C++ .NET 2003.
* Highly performant transcendental functions that are accurate to within 5 ulp. E.g. do a simple sin(x) * cos (y) + cos (x) * sin (y) and it will run 16.1x faster with Codewarrior on a G5 than a scalar loop of the same.
* Automatic fused multiply-add optimizations for valarrays. Don't think fma, just code x * y + z -- or even w * x + y * z.
* Complex number arithmetic that is 3.1x faster than scalar complex numbers.
* Those missing opcodes in the Altivec core -- Integer division and modulus -- for all Altivec integer types. Faster than scalar division on random data.
* Totally revamped, newly portable SIMD classes -- a valarray inside a SIMD register -- plug in your favorite SIMD CPU, reuse all the intrinsics or use the arithmetic you're used to since high school.


That not enough? How about these new areas:
* Fully tested and benchmarked std::vector on the Mach allocator. Copy vectors 400x faster, insert into vectors 3x faster.
* Adaptors for Core Foundation and Foundation classes, bridge them to STL and generic programming seamlessly.
* A clean COM server implementation for CFPlugIns. No ugly ATL macros, well understood object lifetimes and best of all -- a super fast QueryInterface implementation.
* Memory mapped containers. Share memory between your 64-bit process and your 32-bit GUI using STL conventions. Or just plain throw away your I/O and serialization code.


I've relicensed macstl for maximum flexibility. It's now a dual license under the open-source RPL and the proprietary PSL -- either you reciprocate all the code derived from mine, or you pay for a registration. Fees are competitive and low, and you get free upgrades, SVN access, priority support and eternal thanks from me!

Cheers, Glen Low


--- pixelglow software | simply brilliant stuff www.pixelglow.com

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