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Re: Newbie Help understanding Core Data




Okay, fair enough. How about other resources? Memory, for instance? :-) A small, quick little app shouldn't have to create extra objects (the Core Data structure) *in addition to* sending extra messages through unneeded layers. It's still good housekeeping. Drop in the bucket sort of thing; one or two are only acceptable if the bucket's not already full to the brim. A quick and dirty little utility app should contribute as little as possible to that bucket.


But then, I'm not expert at resource management (my early apps leaked like the Titanic and my latest still have enough trickles to frustrate me).

Anyway, that's why I listed "K.I.S.S." as my last reason (but if it's in order of importance, than backward compatibility should be first in my opinion). But it's a reason nonetheless. :-)



On Jul 28, 2005, at 3:36 PM, Hamish Allan wrote:

I've only really been following this exchange in passing, so forgive me if this is a daft thing to say. But for the simple case, does the extra overhead not matter less anyway? If your "Notes" app is only serialising two pieces of information, your user isn't going to notice that ten extra messages (or whatever) needed to be sent, it's going to be near-enough instantaneous anyway. Cue premature optimisation debate ;)

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