I have a class called MyScene that shall hold an array of objects
called MyPolygon. MyPolygon is derived from NSObject and have
the following function:
- (id)initWithVertexCount:(int)vertexCount;
I also need to create an array of MyPolygon objects in MyScene
at the following location:
- (id)initWithPolygonCount:(int)polygonCount;
Now the problem is how do I create an array of MyPolygon
objects without using NSMutableArray but perhaps using malloc
and yet still manage to call the initWithVertexCount method?
So you mean a C array? Then you would do it just like you do in C:
MyPolygon **polygons = malloc(polygonCount * sizeof(MyPolygon *));
int i;
for (i = 0; i < polygonCount; i++) {
polygons[i] = [[MyPolygon alloc] initWithVertexCount:vertexCount];
}
-Prachi
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