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Objective C++ memory management



I have a pointer to a C++ object within my ObjC class:

@interface QuartzView : NSView {
  BitMapMgr * pbmp;
}

@end

I have done the following to manage the object:

- (id)initWithFrame:(NSRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
	  pbmp = new BitMapMgr;			// Call the constructor
    }
    return self;
}

- (void)dealloc {
  delete pbmp;						// Call the destructor
}

However, when I run the application within Xcode print statements confirm that only the constructor gets called. What is the correct way to release the memory allocated for pbmp?

Thanks,

Garvin.



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