I have a pointer to a C++ object within my ObjC class:
@interface QuartzView : NSView {
BitMapMgr * pbmp;
}
@end
I have done the following to manage the object:
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
pbmp = new BitMapMgr; // Call the constructor
}
return self;
}
- (void)dealloc {
delete pbmp; // Call the destructor
}
However, when I run the application within Xcode print statements
confirm that only the constructor gets called. What is the correct
way to release the memory allocated for pbmp?
Thanks,
Garvin.
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