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On Jul 13, 2006, at 3:00 PM, Michael Ash wrote:
On 7/13/06, Rob Ross <email@hidden> wrote:
On Jul 13, 2006, at 9:39 AM, Michael Ash wrote:
> On 7/13/06, Bobby B <email@hidden> wrote:
>> Hey guys,
>>
>> I'm trying to write a way to generate a random array of X numbers,
>> and
>> the numbers need to be between 0 and X, and not be repeating (its for
>> generating a random playlist.)
>
> Just generate the random playlist directly, don't bother with indexes.
> Put the tracks into an array, then use the canonical shuffle algorithm
> which, in pseudocode, is:
>
> for i from 0 to array_length - 2
> random_index = random in [i, array_length - 1]
> swap array[i] with array[random_index]
...<snip>...
Statistically speaking, the shuffle is "more" random if you only loop
for i from 0 to array_length / 2
than if you loop over the entire array, and it takes half the time of the full loop as well.
This is not the case. Perhaps you're thinking of some other shuffle algorithm which is biased?
As I stated, this is the canonical shuffle algorithm. It's known as the Knuth shuffle or the Fisher-Yates shuffle, and it is mathematically proven to produce an unbiased, perfectly random permutation (assuming an unbiased, perfectly random source of random numbers, of course). Since this provides perfect results, it's impossible for your halfway case to do better. In addition, your halfway case can only provide n!/(n/2)! different permutations. Since there are n! possible permutations, clearly there are many permutations that it will not be able to produce, making it biased.
Rob
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| References: | |
| >Array of random, non-repeating numbers (From: "Bobby B" <email@hidden>) | |
| >Re: Array of random, non-repeating numbers (From: "Michael Ash" <email@hidden>) | |
| >Re: Array of random, non-repeating numbers (From: Rob Ross <email@hidden>) | |
| >Re: Re: Array of random, non-repeating numbers (From: "Michael Ash" <email@hidden>) |
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