And so on. I'm creating the window in code like so:
floatingWindow = [[[DashboardWindow alloc] init] retain];
And later, releasing it normally:
[floatingWindow release];
So, as far as I can tell - something else is sending retain
messages to my window.
...will return you an object that is retained (owned) by you and
hence you must send it a release message when you are done with it.
Then you proceed to send it a retain message which adds one more
retain to it and hence you must send another release to balance that
retain.
-Shawn
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