On Nov 29, 2006, at 8:25 PM, Shawn Erickson wrote:
How long do these threads exists? How many objects get created while
the thread exits?
There is pretty much one thread per NSTask, and the thread's life
time is barely longer than the NSTask. The thread launches an
external app in the NSTask and communicates with it through BSD
sockets, where the application's main thread handles the UI.
That one actually contained the real clue:
"If you create secondary threads using the POSIX thread APIs instead
of NSThread, you cannot use Cocoa—including NSAutoreleasePool—unless
Cocoa is in multithreading mode."
Of course. I knew there was something about Cocoa and threading. All
of my threads are pthreads. I'll add a dummy NSThread to the launch
of my app and see if that fixes it. Thanks again.
Is your C++ destructor getting called?
It is, yes. Was pretty much the first thing I checked.
Correct. Of course just because you have an autorelease pool in place
doesn't mean that that autorelease pool is getting drained in a
sensible fashion.
Right, but since the object in question was released explicitly
instead of being autoreleased, this should not be the case there, or
am I mistaken?
Thanks for your help,
Stefan_______________________________________________
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