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NSimage leaking memory or probably just me



Hi, i have a large loop that looks like this:

	
	for ( i = 0;  i < count; i++)
	{
		NSAutoreleasePool*	pool = [[NSAutoreleasePool alloc] init];
	
		NSImage*	img = [[NSImage alloc] initWithContentsOfFile:self];
		if (!img) {
			[pool release];	
			continue;
		}
	
		if (img) [img release];
		img = nil;
	
		[pool release];
		pool = nil;
	}

Every time around the loop, memry is going up drastically and never comes down. Am i missing something? Seems to me like the memory should stay pretty much the same. ANy ideas?

thanks

Alex
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