for ( i = 0; i < count; i++)
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSImage* img = [[NSImage alloc] initWithContentsOfFile:self];
if (!img) {
[pool release];
continue;
}
if (img) [img release];
img = nil;
[pool release];
pool = nil;
}
Every time around the loop, memry is going up drastically and never
comes down. Am i missing something? Seems to me like the memory
should stay pretty much the same. ANy ideas?
thanks
Alex
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