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Random crash : really need help from experienced Mac OSX programmer



Hello,

I just finished to port 2 of my games to Mac OSX from Windows/DirectX/D3D, using SDL v1.2.12 + SDL_image v1.2.6 + SDL_mixer v1.2.8, with OpenGL for display.
Unfortunately, both games get random crashes, sometimes just at start or after a few minutes, sometimes after a hour, sometimes never. Unfortunately, on my system, it seems to be never, so it's not easy for me to debug and find the cause.


I gathered a few crash reports I got here :
http://www.managames.com/crashreports.html

It seems the crash occures from the Cocoa event system, both with nextEventMatchingMask & sendEvent, by wanting to reach an incorrect object address, and thus crashing in
objc_msgSend (or objc_msgSend_rtp).


My games are in C++, so I'm using only 2 obj-c sources (one being obj-c++), I put them here :
http://www.managames.com/crash-mm-code.txt
The 1st one is the SDL default file. I tried both with and without using a custom .Nib file.
The 2nd one is mainly used to add a custom menu with a few entries, but 2 of my users reported me to still get the random crashes, even after have disabled the creation of this menu.


I got some few crash reports from within my code, and I already corrected them, but it didn't help to fix the random crashes...

On my system, I used NSZombieEnabled, CFZombie, MallocGuardEdges & MallocScribble, without any result.
I have my own buffer overrun detection system in debug mode, and it didn't catch anything.


After the initialization, there's no more Cocoa activity from my code, it's only C++.

2 more points:
- it still crashes with the sound off
- it seems to crash a lot more often in fullscreen than in windowed mode

You can find my games here : http://www.managames.com

Anyone would have some idea where and how I should head my bug research ?

Thanks in advance..!
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