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I am trying to track down the source of a bug that causes, for lack of a better word, corruption of my desktop after an application exits. I am working on porting a VR application development library to use Cocoa for windows, and the applications I am using for testing are test apps for the library. The bug occurs when I do full screen rendering. If I open an OpenGL window full screen, everything is fine until I exit the application. At that point, the desktop turns black temporarily, and then parts of it get refreshed as I interact with the desktop. Using Expose refreshes the entire desktop. The effect can be seen here: http://www.137.org/patrick/fullscreen_exit_bug.png This only happens if a window is opened full screen, and it only happens after the application exits--or possibly during the exit process. If I close the OpenGL window while the application is still running, everything looks fine until I exit the application. I open a full screen window using the basic procedure described in the OpenGL Programming Guide for Mac OS X in the section titled "Using Cocoa to Create a Full-Screen Context". Additionally, I make calls to CGDisplayCapture() and CGDisplayRelease() at the appropriate times. I saw in a post yesterday that using SetSystemUIMode() is preferred over capturing the display, but I am not creating a kiosk. A detail that may be important here is that the OpenGL rendering in the software I am working on occurs in a spawned thread. By the time the application exits, the OpenGL context has been closed, the thread exited, and the auto-release pool for the thread destroyed. I don't know if this is a factor, but it is something different than the examples I have been reviewing. -Patrick -- Patrick L. Hartling | VP Engineering, Infiscape Corp. PGP: http://tinyurl.com/2oum9 | http://www.infiscape.com/
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