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The how and why of Cocoa.



While the Cocoa reference material gives the 'what', it would be nice if there were a tutorial (or online course) in programming with Cocoa/ObjC that gives the 'why' and 'how' in terms of other common computer languages/frameworks currently available out there (C/C++/ REALbasic for Mac, C++/C#/VB 6 or .Net for Windows).
For example, why should one want to use; bindings, outlets, NSArrayControllers, First Responders, etc... and - given that the item in question is the one we want/need to use - how do we do it properly (code samples if applicable, or a link to an XCode project for IB-related questions)?
While books like Hillegras' are nice, I really need more theory AND hands-on exploration, so I can relate my existing programming experience (C/C++/REALbasic/VB) with the Cocoa-way of doing things.
Perhaps Apple Inc., needs to make their ADC Premier memberships cheaper so hobbyists can afford it (and WWDC! :) ) Think of it as a loss-leader for their computers. After all, today's hobbyists could well become tomorrow's entrepreneurs, bringing us new games, utilities, and other goodies to run on our Macs! And that means more people needing/wanting a shiny, new Core 2 Duo iMac!! (or MacMini, or whatever...)
Does anyone know of such resources (besides a paid ADC membership)?


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