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Re: Choppy Core Animation



Hi,

You don't need to mess with the animation stuff at all if all you want to do is make a subview animate the change of its frame.

I've got an example on my blog at

http://bill.dudney.net/roller/objc/entry/4

Basically just ask the animator proxy to set the frame and it will animate.

i.e.

drop the if/else and just use the

[ [ view animator ] setFrame:frame ];




line.

HTH,

-bd-
http://bill.dudney.net/roller/objc

On Nov 2, 2007, at 7:34 PM, Hasani Hunter wrote:

I added the following code:

CALayer *viewLayer = [ view layer ];
		
// create a keyframe animation..
CAKeyframeAnimation *keyAnimation = [ CAKeyframeAnimation animation ];
		
// set the keypath
[ keyAnimation setKeyPath:@"frame" ];
		
// create an array of values..
NSArray *animationArray = [ NSArray arrayWithObjects:
				[ NSValue valueWithRect:[ view frame ] ],
				[ NSValue valueWithRect:frame ],nil ];
		
[ keyAnimation setValues:animationArray ];
		
[ viewLayer addAnimation:keyAnimation forKey:@"frame" ];
		
[ [ view animator ] setFrame:frame ];

I'm still not convinced that this is right, but the animation is a bit smoother..

On Nov 2, 2007, at 5:05 AM, Scott Anguish wrote:

OK, one comment off the top.

I see no Core Animation in this example. This is strictly NSViewAnimation or Animatable proxies.

Which part doesn't work?

is it when you have layer backing turned on? or off?

what does your drawing method look like?



On Nov 1, 2007, at 7:14 PM, Hasani Hunter wrote:

Fellow list members..

I have been round and round with my choppy resize animation. Basically I have a custom view in IB that contains 3 subviews. I am trying the iTunes "show/hide" artwork effect. Basically I have a NSTableView that is wrapped in a custom nsview that displays financial transactions and the view underneath displays a detailed view of the selected transaction. To trigger the resize, the user just double-clicks the transaction and I resize both custom nsviews. shrinking the deatil view down and expanding the transaction view so that the transaction nstableview takes up any remaining space. I am guessing that I am redrawing excessively which might be causing the "choppiness". I am open to any and all suggestions. I have pasted the relevant code below.

Thanks,
Hasani

Utilities.m -----------------------------------------------------------

/**
* Sets the frame for a view with animation.
*/
+(void)setFrameForViewWithAnimation:(NSView *)view frame: (NSRect)frame
{

if ( [ view wantsLayer ] )
{
[ [ view animator ] setFrame:frame ];
}
else
{
NSRect startFrame = [ view frame ];

// create the dictionary..
NSMutableDictionary *animationDictionary = [ [ NSMutableDictionary alloc ] init ];

// set the target
[ animationDictionary setObject:view forKey:NSViewAnimationTargetKey ];

// set the starting size..
[ animationDictionary setObject:[ NSValue valueWithRect:startFrame ] forKey:NSViewAnimationStartFrameKey ];

// set the end frame
[ animationDictionary setObject:[ NSValue valueWithRect:frame ] forKey:NSViewAnimationEndFrameKey ];

// construct the animation..
NSViewAnimation *animation = [ [ NSViewAnimation alloc ] initWithViewAnimations:[ NSArray arrayWithObject:animationDictionary ] ];

// set the duration of the animation..
[ animation setDuration:0.25 ];

[ animation startAnimation ];

[ animation release ];
}

}
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References: 
 >Choppy Core Animation (From: Hasani Hunter <email@hidden>)
 >Re: Choppy Core Animation (From: Scott Anguish <email@hidden>)
 >Re: Choppy Core Animation (From: Hasani Hunter <email@hidden>)



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