and for each frame of the animation, I'm passing that NSImage
directly to the [NSApp setApplicationIconImage:theNewImage] call.
Even without the autorelease pools, the app's memory usage now stays
constant after the first animation of all 8 frames.
I fail to see how [NSApp setApplicationIconImage:theNewImage]; is any
different to [NSApp setApplicationIconImage:[theNewImage
objectAtIndex:1]] but it obviously does function differently.
Mark
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