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Re: CGContextSetRGBFillColor() off by one?



On 30 May 2008, at 02:21, Ken Ferry wrote:

Well, if you use CGContextSetRGBFillColor as you said, then that sets
a device RGB colorspace up as the fill colorspace, and device
colorspaces don't do color matching.  Device means 'untagged'.  Which
is to say, I don't know, sounds strange.

Well... I'm not sure that's true any more is it? I mean, don't all the DeviceXXX colour spaces get mapped to the new "Generic" ones as of 10.4? So it may well be doing some sort of colour correction.


Kind regards,

Alastair.

--
http://alastairs-place.net


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References: 
 >CGContextSetRGBFillColor() off by one? (From: Mike Manzano <email@hidden>)
 >Re: CGContextSetRGBFillColor() off by one? (From: Uli Kusterer <email@hidden>)
 >Re: CGContextSetRGBFillColor() off by one? (From: Mike Manzano <email@hidden>)
 >Re: CGContextSetRGBFillColor() off by one? (From: "Ken Ferry" <email@hidden>)



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