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Re: Getting the best frame rate for NSView drawing
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Re: Getting the best frame rate for NSView drawing



On 29 Mar 2012, at 18:04, Kyle Sluder wrote:

> On Mar 29, 2012, at 5:12 AM, lbland <email@hidden> wrote:
>
>> ... look at the call stack. On the Mac fill most likely calls opengl in the end as "Quartz GL" has gotten pretty good.
>
> Quartz GL is not enabled by default.
>
> Also, see this: http://cocoawithlove.com/2011/03/mac-quartzgl-2d-drawing-on-graphics.html
>

This was interesting background.
It leaves me even more curious as to why the OP's NSImage cache implementation performs so poorly.

Regards

Jonathan Mitchell
Mugginsoft LLP


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References: 
 >Getting the best frame rate for NSView drawing (From: Kenneth Baxter <email@hidden>)
 >Re: Getting the best frame rate for NSView drawing (From: Graham Cox <email@hidden>)
 >Re: Getting the best frame rate for NSView drawing (From: "email@hidden" <email@hidden>)
 >Re: Getting the best frame rate for NSView drawing (From: lbland <email@hidden>)
 >Re: Getting the best frame rate for NSView drawing (From: Kyle Sluder <email@hidden>)



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