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After using a SoundFont or DLS file with a MusicDevice-- mailto:email@hidden
(via kMusicDeviceProperty_SoundBankFSSpec), how does
one clear the sound bank and return to GM sounds?
AudioUnitReset() doesn't do it, and setting the property to
nil returns an error -50.
Thanks for help,
Christopher
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| References: | |
| >How to return MusicDevice from SF2 to GM? (From: Christopher Corbell <email@hidden>) |
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