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I see. Yes, the first call your app makes to the HAL will load the plug-in. It wasn't clear from your earlier postings that this was the case. At any rate, I'm not sure I understand what you are doing, so correct me please: 1) You have an application that wants to use some kind of back channel communication to talk to your HAL plug-in. 2) The back channel is statically initialized global variables in the the plug-in's dyld. My question is how does the app get access to the plug-in's globals? Is it linking against the plug-in, which exports the appropriate symbols? It sounds like it to me, because I think that the problem you seeing is aliasing. Your app is getting your plug-in loaded twice. Once by the loader when the process boots up and again by the HAL when it loads the bundle. Consequently, your app is seeing dead globals that aren't actually getting initialized, whereas your plug-in is working fine with the correct set of globals. The right way to communicate with a dynamically loaded bundle is via CFBundle calls, CFPlugIn calls, or low-level dyld calls. However you do it, the app has to get ahold of the thing that the HAL loads, and then dynamically load the symbols it needs (or interface if it uses CFPlugIn). On Feb 1, 2005, at 2:47 AM, Stéphane Letz wrote:
-- Jeff Moore Core Audio Apple |
| References: | |
| >Re: Initializing static C++ class variable in a HAL plugin (From: Stéphane Letz <email@hidden>) |
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