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Where does oMutex come from? Is that involved in the I/O thread at all?
Are you sure that the data you are providing to the output unit is contiguous - you must supply exactly what the output unit asks for - no more/no less = you can't adjust the output unit's buffers. That is, the output unit say will ask you for stereo, 512 frames of data - you have to give it stereo, 512 frames of data....
Bill
On 14/02/2005, at 2:35 PM, Jeff Moore wrote:
The HAL only sends overload notifications when it detects them as part of the normal execution of the house keeping code at the end of each IO cycle. The HAL doesn't have any magical insight, so if you are getting glitches without a corresponding overload, it would imply that the glitching isn't related to the time being spent on the IO thread.
On Feb 14, 2005, at 12:58 PM, Ethan Funk wrote:
In my eternal hunt for the source of audio glitching, I have added the following code to my project to I can get a message on each HAL output processor overload event. However, I'm not getting any messages, even through I hear glitches. Am I doing something wrong in setting up notification or is it possible that the glitches are due to something else?
Here is my code for the callback: msg is a Boolean I set to true for debugging
OSStatus HALOverloadListener(AudioDeviceID inDevice, UInt32 inChannel, Boolean isInput, AudioDevicePropertyID inPropertyID, void *inRefCon)
{
Distributor *output = (Distributor *)inRefCon;
if(msg){
output_map_ptr dp;
string dataStr = "unknown";
// find the output in the output distributer list
pthread_mutex_lock( &oMutex );
for (dp=outputMap.begin(); dp!=outputMap.end(); dp++){
if(&((*dp).second) == output)
dataStr = (*dp).first;
}
pthread_mutex_unlock( &oMutex );
// print message
fprintf(stdout, " MESSAGE: Processor Overload on %s output, bus #%ld.\n", dataStr.c_str(), inChannel);
fprintf(stdout, "ae>");
fflush(stdout);
}
return noErr;
}
Then I register the call back just before AU Initialization deep in my audio setup procedure:
// set up notification of processor overload
err = AudioDeviceAddPropertyListener(devID, 0, FALSE, kAudioDeviceProcessorOverload, HALOverloadListener, this);
if (err)
return false;
// initialize the HALoutput AU
err = AudioUnitInitialize(outHALUnit);
if (err)
return false;
There is NO error when I add the property listener. Any insight would be appreciated!
Ethan...
-- Jeff Moore
Core Audio
Apple
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| References: | |
| >More Glitches (From: Ethan Funk <email@hidden>) | |
| >Re: More Glitches (From: Jeff Moore <email@hidden>) | |
| >Re: More Glitches (From: William Stewart <email@hidden>) |
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