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quick and dirty way to play some data?



hello,

what's the quickest and easiest way (either c or obj-c, not c++ if possible, preferably using coreaudio) to take some data (32bit floats who's values are all between -1.0 and 1.0), call that data a sound, probably have to provide some meta info details (probably Hz, number of channels, length amongst maybe others) along with it and play it?

thanks, ben

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