This is after a rather long (85 item) stack of Audio Units and what
not - and this happens *rarely* and *intermittently* (mostly it works
without a hitch) but it's mostly right there at
"SwapInt16ToFloat32_Altivec". What the heck is it getting from me
that's causing it to black out right there?
Take note that this is not the main thread, nor is it the CoreAudio
thread - but a "processing" thread where I have built a separate
AUGraph for this task. Could there be some thread conflict going on
Anyone seen this before or have an idea of what poor
"SwapInt16ToFloat32_Altivec" might be choking on?
Technical Knowledge Officer
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