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OK, so I'd triple-check fileBufferDataByteSize and bufferList->mBuffers[c].mDataByteSize.
If fileBufferDataByteSize is too large, of course we'll read past the end and crash.
That would most likely crash on a page boundary.
| References: | |
| >Crash deep inside CoreAudio (From: Evan Olcott <email@hidden>) | |
| >Re: Crash deep inside CoreAudio (From: Doug Wyatt <email@hidden>) | |
| >Re: Crash deep inside CoreAudio (From: Evan Olcott <email@hidden>) | |
| >Re: Crash deep inside CoreAudio (From: Doug Wyatt <email@hidden>) | |
| >Re: Crash deep inside CoreAudio (From: Evan Olcott <email@hidden>) | |
| >Re: Crash deep inside CoreAudio (From: Doug Wyatt <email@hidden>) |
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