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Re: Crash deep inside CoreAudio
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Re: Crash deep inside CoreAudio



At 10:43 AM -0700 7/19/05, Doug Wyatt wrote:
OK, so I'd triple-check fileBufferDataByteSize and bufferList->mBuffers[c].mDataByteSize.

If fileBufferDataByteSize is too large, of course we'll read past the end and crash.

That would most likely crash on a page boundary.

Is it possible that output buffer over-runs are corrupting the structure containing the pointer....
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References: 
 >Crash deep inside CoreAudio (From: Evan Olcott <email@hidden>)
 >Re: Crash deep inside CoreAudio (From: Doug Wyatt <email@hidden>)
 >Re: Crash deep inside CoreAudio (From: Evan Olcott <email@hidden>)
 >Re: Crash deep inside CoreAudio (From: Doug Wyatt <email@hidden>)
 >Re: Crash deep inside CoreAudio (From: Evan Olcott <email@hidden>)
 >Re: Crash deep inside CoreAudio (From: Doug Wyatt <email@hidden>)



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