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Re: Stereo Processing



essentially yes (that's a short version - there is a long version but it would require refactoring much of the code of AUEffectBase and its kernel objects that is probably too lengthy to go into here I think). 

Bill

On 12/03/2007, at 1:52 PM, paul Fultz wrote:

I would like to set up my audio unit to process stereo, is there someway i can set it up so that it will call a funtion like this in my class to do the processing:
void                 Process(    const Float32 *     inSourceLeft, // left input
                                        const Float32 *     inSourceRight, //right input
                                            Float32 *             inDestLeft, //left output
                                            Float32 *             inDestRight, //right output
                                            UInt32                 inFramesToProcess,
                                            bool &                ioSilence)

i am inherenting AUKernelBase, and AUEffectsBase, can i just override ProcessBufferList() in my class? and if so how would i write the code to call this function that is located in my kernel(e.g. class myAudioUnitKernel : public AUKernelBase)?


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References: 
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