On 12/03/2007, at 1:52 PM, paul Fultz wrote:
I would like to set up my audio unit to process stereo, is there someway i can set it up so that it will call a funtion like this in my class to do the processing:
void ��� ��� ��� ��� Process(��� const Float32 * ��� inSourceLeft, // left input
��� �� �� �� �� �� �� �� �� �� �� �� �� const Float32 * ��� inSourceRight, //right input
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� Float32 * ��� ��� ��� inDestLeft, //left output
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� Float32 * ��� ��� ��� inDestRight, //right output
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� UInt32
��� ��� ��� ��� inFramesToProcess,
��� ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� bool &��� ��� ��� ��� ioSilence)
i am inherenting AUKernelBase, and AUEffectsBase, can i just override ProcessBufferList() in my class? and if so how would i write the code to call this function that is located in my kernel(e.g. class myAudioUnitKernel : public AUKernelBase)?
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