2008/8/6 Brian Willoughby <email@hidden>:
> If you're having trouble reading AIFF with your own code, then perhaps you
> should use the Apple AudioFIle and ExtAudioFile API. A proper file parsing
> API should help a great deal, and Apple's will translate from 16-bit fixed
> to 32-bit float for you. There may be 3rd-party AIFF libraries, too.
> By the way, AIFF never stores float. AIFC can store float, but only with
> certain compression types.
> Brian Willoughby
> Sound Consulting
> On Aug 6, 2008, at 12:28, Francois Baronnet wrote:
>>> Ok, thanks. As I'm the recorder of the sound and then there is only me
>>> to analyse it (then the sound file is deleted), I thing I can use
>>> uncompressed AIFF, no?
>>> Please correct me if I go wrong, but if I move to the SSND chunk, I
>>> should find very closed to it the "sound data", shouldn't I?
>>> And these data must be of type float, from -1.000 to 1.000, right? If
>>> it's true, then I don't understand why I'm getting stange numbers
>>> (xxx.xx E-41 for example).
>>> Here is a screenshot of my file opened with some hexadecimal editor.
>>> My app is reading from 00 22 00 00 until the end of file.
>>> May be it's not float? May be the offset isn't good? I tried many
>>> combinations but I can't get one "good" float value...
> Now I'm reading my data (16 bit float) 2 bytes by 2 bytes (first 30
> 000) and I'm getting all values between -1.999 and -1.991.
> float value;
> int i=0;
> [[theFileHandle readDataOfLength: 2] getBytes: &value];
> chunkSize -= 2;
> }while(chunkSize > 0 && i < 30000);
> I haven't plot my values but I'm pretty sure it won't look like a nice
> wave as I can see in Audacity...
> François Baronnet
Ok. I was in complete misunderstanding since the beginning: you can't
open AIFF file "like that" and draw its wave "like that".
I just started reading ExtAudio on apple web site and I'm kinda puzzle
by the lack of "tutorials". I found one for recording my AIFF file but
May be I should record audio in WAVE format (seems easier to read)? I
hope it's supported by CoreAudio (I can see kAudioFileWaveType).
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