Yes, you will want to override ProcessBufferLists(), and potentially
Render(), too (if you're dealing with side chain inputs etc.).
Are you sure you're dealing with the ABLs passed to
ProcessBufferLists() correctly? Double check the data format in your
buffers and make sure that you're indeed working on floats.
2009/12/8 Bastian Schumacher <email@hidden>:
> Dear Audio Unit programmers,
> I don´t get how to manage stereo processing. I tried to use
> ProcessBufferLists(). While I was able to modulate the volume of the left
> channel, the right channel was producing noise when I tried to multiply it
> by the volume.
> There is a solution in the mailing list:
> But I don´t understand exactly what to do. Do I have to subclass something?
> If so: Which class should be the subclass? MyAudioUnit.cpp?
> I wish there was an example audio unit (a panorama fader or something) to
> show how it works. This would make it much easier for those who are new to
> Audio Units.
> Any suggestions appreciated.
> Basti _______________________________________________
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