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On Jun 24, 2009, at 8:47 PM, Raleigh F. Rinehart wrote:
Set distance to 1.0. By not setting it, the distance is zero which is at the center of your head, thus mono. status = AudioUnitSetParameter(mMixerUnit, k3DMixerParam_Distance, kAudioUnitScope_Input, 0, 1., 0); Also the output format of the mixer is stereo, but you are setting a mono stream format. For performance, you shouldn't be using an ObjC message send per sample to fill your buffer. It would be better to write a method that returns a buffer pointer and do the buffer filling in C. |
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| References: | |
| >iphone Audio Unit mixer balance (From: "Raleigh F. Rinehart" <email@hidden>) | |
| >Re: iphone Audio Unit mixer balance (From: james mccartney <email@hidden>) | |
| >Re: iphone Audio Unit mixer balance (From: "Raleigh F. Rinehart" <email@hidden>) | |
| >Re: iphone Audio Unit mixer balance (From: james mccartney <email@hidden>) | |
| >Re: iphone Audio Unit mixer balance (From: "Raleigh F. Rinehart" <email@hidden>) |
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