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AudioConverter footprint
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AudioConverter footprint



Does anyone have any information on the memory footprint of an AudioConverter?

I would like to make many converters (instead of creating and deleting them all the time), but it's unclear whether they are references to a pool of converters that have been already created, or if they are simply references to bits of code in the system frameworks, or whatever...

My question is - if I were to make 100 converters - all of the same (or slightly different) conversion types, would I have a large and unruly memory footprint, or would it just be a collection of small memory structs that would reference bigger chunks of code collectively?

TIA

Ev
Technical Knowledge Officer
Head Programmer/Designer
Audiofile Engineering

http://www.audiofile-engineering.com/






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