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Port from Win to OSX with Inline functions



I'm porting a large application from Windows to OSX. I'm trying to minimize changes to my clients codebase. One area that is giving me problems is inline functions. All over the place the client has functions in header files marked as inline (this is a performance- critical app). These header files get included by multiple .C files. When building with gcc on OSX - what ends up happening is that the compiler puts a copy of each inlined function in each .o file, then when I goto link I get linker errors because of multiple definitions of the same symbol.

Anybody have any thoughts on how to resolve this?

Thanks,
-Chris
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