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Then it sounds like most of Mac OS X will remain 32-bit except for special cases (apps which need the large allocations). It seems like making the libraries 64-bit will cause huge backwards compatibility problems. Unless there are 32 and 64-bit versions of each.
What would happen if your 32-bit code linked with a 64-bit lib?
How does the G5 map the memory to allow for both 32 and 64-bit addressing on the fly?
If/when does Apple plan on making a move to full 64-bit support (soon or later), namely for the kernel?
I don't need 64-bit addressing for my projects; I just want to know if I need to start making them 64-bit compliant or if 32-bit will suffice for quite a while. I'm just trying to get a feel for what's lost/gained from staying with 32-bit.
| References: | |
| >Re: 64 bit addressing (From: Mike Vannorsdel <email@hidden>) |
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