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serious bug in dyld ?



Hello,

I have been chasing a nasty bug for the past few hours where my application memory heap gets corrupted while debugging my program with XCode.

after tracing the code with GDB, I found that my heap gets corrupted after a call to __dyld_link_in_need_modules in __dyld_bind_lazy_symbol_reference.

my malloced memory gets corrupted every time. It looks like a potentially serious bug to me.
Has anyone noticed this kind of problem ?

My project is a pure C++ project and the code is compiled with the standard "Development" build style.
I'm using XCode 1.1 and gcc 3.3 (build 1495) on a G5 with Mac OS X 10.3.2

Thanx,

Etienne Petitjean
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