CurrentStdout is just the variable name that is passed to your handler.
So you do something like this:
var obj = widget.system ("blah", myfinishedcallback);
obj.onreadoutput = mystdoutfunc;
function mystdoutfunc (stdout)
{
alert (stdout);
}
> Hi.
>
> I've some problems with asynchronous usage of widget.system().
>
> URL:
> http://developer.apple.com/documentation/AppleApplications/Conceptual/
> Dashboard_Tutorial/Scripts/chapter_12_section_4.html
>
> -------------------------------------------
> Your onreadoutput handler should accept an argument. When it is
> called, it is passed a string that has the most recent string placed
> on stdout:
>
> function outHandler(currentStringOnStdout){ // Code that does
> something with the command¹s current output like...
> document.getElementById(³element²).innerText = currentStdout;}
> -------------------------------------------
>
> I don't understand from where came the variable "currentStdout". The
> way I see it it is not possible to pass the outHandler function an
> argument: myCommand.onreadoutput = outputHandler; ... how con I get
> the output from widget.system() (asynchronous usage)?
>
> greetings
> Dirk Einecke _______________________________________________
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