For me the key is abrupt gradients from one value of the surface's hue
to another. A transparent white layer works well over any greyscale
surface, but washes out the color for anything else. To make this
easier, I wound up using HSV colors instead of RGB. Keep the hue the
same and play with the saturation and brightness on both sides of the
gradient transition. Transparency then doesn't really help much. This
means you have to render the whole thing separately for every color
scheme though.
You can add a little extra dimension to the look by using curved
gradients, like on the Default.png icon they give you for widgets. I'm
a programmer rather than a graphics guy, and I wind up doing mine
programatically with gradient fills and bezier paths, so I don't have a
lot of images lying around, resizing is easy, and color schemes can be
changed willy nilly without going back to Photoshop.
-Tom
On Saturday, May 14, 2005, at 09:48 AM, Jesus De Meyer wrote:
Hi,
This isn't really about widget development but it's an important part
of it. I was wondering if somebody has some tips about making the
glassy effect most widgets have. I have my own method but I wonder how
others do it.
What I do is, in Photoshop, I create a new layer, with white and then
drop the opacity to about 20 or 30%. How do you guys do it?
Cheers,
Jesus
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