Using the current (Beta 5) build of JOGL/JSR231, I'm getting the errors
occasionally under 10.3.9:
apple.awt.EventQueueExceptionHandler Caught Throwable :
javax.media.opengl.GLException: Surface already locked
javax.media.opengl.GLException: Surface already locked
at
com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOn
screenGLDrawable.java:134)
at
com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOS
XOnscreenGLContext.java:57)
at
com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:127)
at
com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:
182)
at
javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.jav
a:258)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142)
at sun.awt.RepaintArea.paint(RepaintArea.java:194)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:281)
at java.awt.Component.dispatchEventImpl(Component.java:3744)
at java.awt.Component.dispatchEvent(Component.java:3543)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:480)
at
java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThrea
d.java:234)
at
java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.
java:184)
at
java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:178)
at
java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:170)
at
java.awt.EventDispatchThread.run(EventDispatchThread.java:100)
Any idea what might cause that?
-Joshua
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