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Re: Mac OS X Java Performance - Java3D



On Tuesday, July 29, 2003, at 07:17 AM, aNt wrote:

I would recommend anyone interested in this area come over to the JOGL
forums and help out - even if its just testing it on your hardware. It
will then show that Apple Developers what a 3D also.

I would love to. But JOGL for OS X requires Panther and I don't have access to the developer preview and certainly no customers do. I really like the way things are heading with JOGL and the like, but it seems it will still be some time before there is an OS X user base that is able to take advantage of these new developments.

I'm currently helping out with testing some of the other gaming related APIs on OS X. JInput in particular which appears to be coming along nicely. But JOGL is the BIG one.. that going to be the main enabling technology for high-speed, high quality graphics from Java. JOGL and LWJGL are what the game writers are using, and nobody pushes the limits of graphics more than the gamers. Alas both of these technologies are still not ready for the Mac. :(

Scott
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 >RE: Mac OS X Java Performance - Java3D (From: "aNt" <email@hidden>)



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