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Re: Java3D and Swing



I'm not familiar with Canvas3D, but I would suspect layout management.

The JApplet content pane has a BorderLayout by default, which will stretch
its center child to the bounds of the applet.  JPanel has a FlowLayout by
default, which does not.

Try

    JPanel panel = new JPanel();
    panel.setLayout(new BorderLayout());
    panel.add(canvas3D);

Anton Kast

I have boiled it down to the following small change between what works
and what doesn't.  If, in my init() code, I add the Canvas directly to
the content pane of the applet, by this code:

getContentPane().add(canvas3D);

then I see the Java3D content.  If I change that to the following:

JPanel panel = new JPanel();
panel.add(canvas3D);
getContentPane().add(panel);

then nothing of the Java3D  content appears.

Chris Henrich
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