| |||
| [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] |
I didn't understand if you're creating an offscreen buffer for the images, but in any case; don't. The windows in Java on MacOSX are already double-buffered, and creating a buffer will only make redrawing slower._______________________________________________
Also, you have to have the hardware acceleration flag set to "true" since it's set to "false" by default.
Message: 6
To: java dev <email@hidden>
From: Odin Jensen <email@hidden>
Subject: Apple developers : What's the status on hardware acceleration?
Date: Sun, 14 Mar 2004 21:01:31 +0100
I know you're busy people, but it's rather critical when developing
cross-platform java games that it runs fast on Linux and Windows, but
extremely slow on mac.
(I'm talking drawing images and page flipping. I get no page flipping
and volatile compatible images are the same slow speed as compatible
buffered images.)
After all, OS X is my main development platform, so it would be nice to
have similar speed there :)
Thanks in advance
Odin Jensen
--__--__--
_________________________________________________________________
Add photos to your e-mail with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail
_______________________________________________
java-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/java-dev
Do not post admin requests to the list. They will be ignored.
| References: | |
| >RE: Apple developers : What's the status on hardware acceleration? (From: "Martin Antell" <email@hidden>) |
| Home | Archives | FAQ | Terms/Conditions | Contact | RSS | Lists | About |
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE
Contact Apple | Terms of Use | Privacy Policy
Copyright © 2007 Apple Inc. All rights reserved.