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Re: Apple developers : What's the status on hardware acceleration?



Interesting. And how may I turn hardware acceleration on?

I use BufferStrategy for flipping in fullscreen/windowed mode. No double buffering on my own :)

And to the others : This is hardly a bug report. This is core functionality in java and it should just work. It's really that simple :)

Regards

Odin


On Mar 17, 2004, at 11:28 AM, Martin Antell wrote:

I didn't understand if you're creating an offscreen buffer for the images, but in any case; don't. The windows in Java on MacOSX are already double-buffered, and creating a buffer will only make redrawing slower.
Also, you have to have the hardware acceleration flag set to "true" since it's set to "false" by default.

Message: 6
To: java dev <email@hidden>
From: Odin Jensen <email@hidden>
Subject: Apple developers : What's the status on hardware acceleration?
Date: Sun, 14 Mar 2004 21:01:31 +0100

I know you're busy people, but it's rather critical when developing
cross-platform java games that it runs fast on Linux and Windows, but
extremely slow on mac.
(I'm talking drawing images and page flipping. I get no page flipping
and volatile compatible images are the same slow speed as compatible
buffered images.)

After all, OS X is my main development platform, so it would be nice to
have similar speed there :)

Thanks in advance

Odin Jensen

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References: 
 >RE: Apple developers : What's the status on hardware acceleration? (From: "Martin Antell" <email@hidden>)



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