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I use BufferStrategy for flipping in fullscreen/windowed mode. No double buffering on my own :)
And to the others : This is hardly a bug report. This is core functionality in java and it should just work. It's really that simple :)
On Mar 17, 2004, at 11:28 AM, Martin Antell wrote:_______________________________________________
I didn't understand if you're creating an offscreen buffer for the images, but in any case; don't. The windows in Java on MacOSX are already double-buffered, and creating a buffer will only make redrawing slower.
Also, you have to have the hardware acceleration flag set to "true" since it's set to "false" by default.
Message: 6
To: java dev <email@hidden>
From: Odin Jensen <email@hidden>
Subject: Apple developers : What's the status on hardware acceleration?
Date: Sun, 14 Mar 2004 21:01:31 +0100
I know you're busy people, but it's rather critical when developing
cross-platform java games that it runs fast on Linux and Windows, but
extremely slow on mac.
(I'm talking drawing images and page flipping. I get no page flipping
and volatile compatible images are the same slow speed as compatible
buffered images.)
After all, OS X is my main development platform, so it would be nice to
have similar speed there :)
Thanks in advance
Odin Jensen
--__--__--
| References: | |
| >RE: Apple developers : What's the status on hardware acceleration? (From: "Martin Antell" <email@hidden>) | |
| >Re: Apple developers : What's the status on hardware acceleration? (From: Odin Jensen <email@hidden>) |
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