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jogl versus gl4java



Hi,
finally I started seriously to think about moving to jogl

so I started from porting some simple example from gl4java to jogl:

1000 "atoms" set in the cube 10x10x10
are doing small random motion around fixed point

and surprisingly my gl4java running the same code (except initialization part)
5 times faster (400x400 pixel frame gl4java ~10 fps jogl ~2fps)


I'm not using swing

what I'm missing?

thanks



Dmitry Markman

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