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On 2 Nov 2005, at 19:13, Michael McDougall wrote:
Hi, Thanks for the speedy reply, and thanks also to Jeremy Wood who sent me a test program which nudged me on the right track. After a long time transforming my code and the test code into the same form and still getting totally different results, I had a D'Oh! moment. I said in the original post that my image was TYPE_INT_ARGB. However, this turned out not to be the case. In my test program I was using ImageIO.read to read a PNG image and it turned out to be of TYPE_CUSTOM. Normally, I make sure that I''ve got TYPE_INT_ARGB images, but the conversion got missed out by accident. Converting to TYPE_INT_ARGB did the trick. The TYPE_CUSTOM case is still way slower than Windows though, (but I don't care). Jerry For reference, here's cut down code which illustrates the problem: BufferedImage dst = createCompatibleDestImage( src, null ); BufferedImage tmp = createCompatibleDestImage( src, null ); for ( int i = 0; i < steps; i++ ) { Graphics2D g = tmp.createGraphics(); long t1 = System.currentTimeMillis(); g.drawImage( tsrc, null, null ); t1 = System.currentTimeMillis()-t1; long t2 = System.currentTimeMillis(); g.drawImage( dst, null, null ); t2 = System.currentTimeMillis()-t2; g.dispose(); System.out.println(t1+" "+t2); BufferedImage ti = dst; dst = tmp; tmp = ti; tsrc = dst; } |
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| References: | |
| >drawImage speed (From: Jerry <email@hidden>) | |
| >Re: drawImage speed (From: Jeremy Wood <email@hidden>) | |
| >Re: drawImage speed (From: Jerry <email@hidden>) | |
| >Re: drawImage speed (From: Michael McDougall <email@hidden>) |
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