Swing components can be divided into two camps: heavyweight and
lightweight. Heavyweight components are "drawn" using AWT peers
(native widgets). Lightweight components are drawn using
LookAndFeel delegates, which may use Java2D or something else.
Cheers,
Michael
On Fri, 23 Nov 2007, Ian Michell wrote:
In terms of native widget support, am I right in saying that swing
draws all of it's widgets on top of AWT? If so it would mean that
AWT is quite a bit easier to map than Swing itself...
I've done a fair amount of JNI, although I'm holding back an offer
of help just now (as I'm a little to busy in the immediate short
term) and want to start a discussion on it...
So I'm sure there is a developer on the list that could answer the
question.
On 23 Nov 2007, at 01:14, Landon Fuller wrote:
Happy Thanksgiving to fellow US denizens (and everyone else, too) =)
I'd like to say "thanks" to everyone that tested the first
release, ran their software, and reported bugs. I've committed a
number of fixes for the reported issues, and posted a new release,
available here:
http://landonf.bikemonkey.org/code/macosx/MacOS_BSD_Java_Developer_Preview_2.20071122.html
The port now includes support for Mac OS X 10.4 (Tiger), and is
available as a binary distribution for both 10.4 and 10.5. I hope
that release 2 is suitable for day-to-day development work.
Thanks!
Landon
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